Procedural Voxels

Building a Minecraft clone in React Three Fiber.
Began June 18, 2022
Updated July 19, 2022
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Following my small project exploring procedural generation in 2D, where I built a procedurally generated galaxy map, I eventually fell down the rabbit hole of minecraft clones.

I am of course very intrigued by the handful of very interesting programming problems presented by minecraft and have set out to build a clone myself. I found react-three-fiber and built the three-js hello cube example in it so I could get my bearings and wrap my head around the basics.

Since then I’ve built an MVP 3D game with a player entity that moves with a camera, a few blocks, and physics. I’m very excited to continue iterating and bring in a procedurally generated world soon.